This is based on
Computational Statistics Toolbox by W. L. and A. R. Martinez, which has a similar algorithm in 2D. It uses John d'Errico's
inhull function
Inputs: N = number of data points which you want to be uniformly distributed over XP, YP, ZP which represent the vertices of the region in 3 dimensions
Outputs: x,y,z are the coordinates of generated points
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